Vectors & Matrices
The generic notation for creating vectors and matrices is:
TvecN(n)
for vectorsTmatN(n)
for matrices,
with T in [b
, i
, u
, h
, d
, f
, Ø], N in [2,3,4] and n being the number of vectors or matrices to create.
Symbol | Type | Size | Dtype |
---|---|---|---|
b |
unsigned byte | 8 bits | np.ubyte |
i |
signed integer | 32 bits | np.int32 |
u |
unsigned integer | 32 bits | np.uint32 |
h |
float | 16 bits | np.float16 |
Ø | float | 32 bits | np.float32 |
h |
float | 64 bits | np.float64 |
TvecN(n)
returns a numpy array with shape (n,N) and dtype T.TmatN(n)
returns a numpy array with shape (n,N,N) and dtype T.
Example usage
import glm
# 10 x 3-components vectors of integers (32 bits)
V = glm.ivec3(10)
# 10 x 3-components vectors of float (32 bits)
V = glm.vec3(10)
# A 4x4 matrix of floats (32 bits)
M = glm.mat4()
The last components of vectors and matrices can be accessed using named attributes (swizzling):
Type | Index | Attribute |
---|---|---|
Tvec[2,3,4] / Tmat[2,3,4] |
0 | x or r |
Tvec[2,3,4] / Tmat[2,3,4] |
1 | y or g |
Tvec[3,4] / Tmat[3,4] |
2 | z or b |
Tvec[4] / Tmat[4] |
3 | w or a |
Example usage